Click the PC icon in Cheat Engine in order to select the game process.(Update 11) Possibly fixed the table so it will activate properly. For people who like to merge the tables, the main script will not activate when any of my other MCC main scripts are activated (If all auto attach scripts are activated table should automatically activate the appropriate game's script) Improved disable lua so the script will disable faster. Added Auto Attach to allow the script to reattach itself whenever it becomes unloaded. Table will disable when module is not loaded. Overhauled Sprint to allow for controller support. Overhauled Flight to allow for controller support and pitch control.
Overhauled Teleportation to allow for (theoretically) infinite saves. (Update 10) Fixed the table after recent game update. (Update 9) Improved the table so all scripts will disable when the main script is disabled. Also fixed an issue that prevented Chopper vehicles from firing while Rapid Fire was enabled. (Update 8) Possibly fixed a rare glitch that would cause crashing. (Update 7) Fixed a glitch preventing Max/Lock Health from effecting players while in vehicles. Fixed Receiving Damage Multiplier and added a few stability improvements to help prevent crashes. Removed headshot and assassination immunity to Health Lock due to compare no longer working (else all characters would be equally immune). Added No Charge Up Delay thanks to help from SilentRunner. Also added an improved version of the original No Bullet Spread and renamed the old one to Some Bullet Spread. (Update 5) Restored table after recent game update. (Update 4) The Health Lock codes now protect against headshots and assassinations. (Update 3) You can now properly edit the up bind. Also made improvements to rapid fire so it would work with the carbine. (Update 2) Finished implementing the rest of the features from my Halo 3 table. It turns out Scarab shields use the same team number as the player, so I used the player base as a compare instead.
Added health code for Engineers, though it also effects enemies shielded by engineers. (Update 1) Unshielded enemies can now be one hit killed. Skull Override (enabling will override existing skulls) Scripts below individually effect the following:Įngineers/Engineer Shielded Enemies (Engineers indirectly hostile, shielded enemies always hostile)
EXTREME GAMEPLAY (For the EXTREME Spartan) No Soft/Kill Barriers (for use with acrophobia) Super Jump (jump strength can be edited) Flight/Noclip (default keybinds are space to go up and alt to go down, keybinds and flight speed can be edited) keybinds, sprint speed, and friction can be edited.) Teleportation (comes with 3 individual coordinate saves) Receiving Damage Multiplier (can be edited) Shield Recharge Delay Modifier (can be edited) Thanks to SilentRunner for continuing to help me with the code. The table won't work with Anti-Cheat enabled. Halo ODST Steam release can be found here